Select your preferred model, then its time to decide what category it should fit.Ĭreating a DescriptorOur next step is to, after our model is selected, drag it from the models window into the category you want. After selecting “standard models” a list will appear of models that were loaded into PIM-X. The first one we shall concern ourselves with, however, is “Standard Models”īasic Interface cont. On the right, you’ll see a tree of categories, which we’ll investigate shortly. (Note: it is recommended to only select and load the folders you need, to prevent PIM-X from lagging)īasic Interface cont.Main Screen:This is where why dive in. Section Two: Now, how do I use it?In the following section, we’ll cover taking a basic model into PIM-X, and modding it appropriately.īasic InterfaceLoading screen:Here’s where you select which Plugins folders (there are more than one!) and which folders in the plugins to load in PIM-X. However, PIM-X has the ability to do more advanced functions, with more accurate properties, in a more efficient manner.PIM-X also has a Lot Editing component, known as LE-X. What exactly is it?PIM-X is basically a replacement for the Maxis PIM, in which you would place your model into a category which determined the building’s properties. Fortunately, out came a tool that makes this final stage of the content creation process a lot easier- PIM-X.**also known as X-Tool or SC4PIM Many BATters simply didn’t want to deal with the hassle of proper modding. The BAT is done: now what?Something I find quite disappointing in the SimCity community is when someone puts in a great effort, producing a beautiful, near-flawless model, only to have its modding and lotting done simply as an afterthought.
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